There is no built-in functionality for that, but you can use the free version of Fraps (which is what I use) and probably other game-focused screen capture software will work too.
Thanks for reporting. I've seen this happen before when the framerate is low - have you tried changing the resolution or switching to low quality in the pause menu? Does that help?
As a hardcore TR fan (OG) I'm been waiting for somebody to recreate the style/tone/feel of the original games forever since the new games do very little for me. Pew pew. I have to say, as a proof of concept, I'm sold. If you're interesting in pursuing this title you have my ticket. The visual style is pleasing, the climbing is fluid and great, and the level design was also rad. I tried maybe 4-5 times to replay the experience to collect the secrets but unfortuantly this led to a lot of issues. All I ask is, if you do create a longer experience, you avoid adding combat, or add it sparingly aka threat of danger, not main loop :) Thanks so much for creating this. Now to try and see if there are any secrets I can get ^^
Spoilers: In case you're unaware, the gem to the right of the opening hidden beneath the ledge was - at least for me- unaccessiable. Droping from the top led to death because she wouldnt grasp the edge, and jumping in from the side ledge led to her grabing onto an invisible collider of some sort which I could not drop from or climb off. Additionally, the crouch key being held (gamepad) makes camera movement very difficult. I would suggest moving it or making it a toggle.
Thank you so much! That feeling of calm isolated exploration was central to my idea, definitely. It's also why I didn't want to add any dialogue or too much narrative to distract from the player's exploration. I'm glad you feel I succeeded in that regard.
If you're going back to hunt for secrets, I'd wait until v1.1 due soon, I'll add more of them then ;) as well as fix the crouch button and the janky ledges, thanks for reporting!
Looking forward to it! The calm isolation is what made exploring such a unique experience in OGTR so I applaud your design goals. Btw, I did manage to get the secret I was referencing, by pushing back/jump instead of side/jump from the ledge, which helped jump past the invisible collision, so desire satiated heh. Would love some old school sound effects when the secrets are found, if you're game ^^ Oh also, a reload checkpoint option in the menu would be helpful, because I got stuck in floating animation loops and behind some geometry meaning I had to quit and start a new game.
This is one of the best looking games I have seen here on Itchio in a while! The temple puzzle designs are great and I enjoyed the low poly effect on the main character. I do hope that you are able to expand on this game into the future because I can definitely see potential! Thanks for the game Hedgefield!
Congrats, the character controller of the main character moves very good. like i see it now you only need a good textured models. But you are in your way. :)
You did a really good job there DEV. Nice little adventure, great graphics. A few good puzzles and the main character's movements almost match the blockbusters character.
If you read this then just download Minimal Raider and play it.
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just quick question. is there any method of taking scream shots in your game .cos my meathead is quit unconventional!
There is no built-in functionality for that, but you can use the free version of Fraps (which is what I use) and probably other game-focused screen capture software will work too.
thanks :)
love the game hope to see more thanks for the wonderful game!
And you thanks for the video and for playing!
The game is very interesting, however due to some bugs and the character simply being stopped in different parts, made me discouraged from completing.
I would like to see game updates.
A hug and great work.
Thanks Fred, let me know what you had trouble with via hello@timhengeveld.com and I'll try to fix them in the next update.
I will play and record to try to replicate the errors and send you, so it is better to correct.
Thanks a lot man! I really enjoyed the video too, so great to see how much you enjoyed playing it. I'll definitely think about making more levels!
Climbing over low obstacles seems to be broken. the animation plays but i don't actually get over the obstacle.
Rolling doesn't seem like a better way to get past obstacles than just running.
Thanks for reporting. I've seen this happen before when the framerate is low - have you tried changing the resolution or switching to low quality in the pause menu? Does that help?
As a hardcore TR fan (OG) I'm been waiting for somebody to recreate the style/tone/feel of the original games forever since the new games do very little for me. Pew pew. I have to say, as a proof of concept, I'm sold. If you're interesting in pursuing this title you have my ticket. The visual style is pleasing, the climbing is fluid and great, and the level design was also rad. I tried maybe 4-5 times to replay the experience to collect the secrets but unfortuantly this led to a lot of issues. All I ask is, if you do create a longer experience, you avoid adding combat, or add it sparingly aka threat of danger, not main loop :) Thanks so much for creating this. Now to try and see if there are any secrets I can get ^^
Spoilers: In case you're unaware, the gem to the right of the opening hidden beneath the ledge was - at least for me- unaccessiable. Droping from the top led to death because she wouldnt grasp the edge, and jumping in from the side ledge led to her grabing onto an invisible collider of some sort which I could not drop from or climb off.
Additionally, the crouch key being held (gamepad) makes camera movement very difficult. I would suggest moving it or making it a toggle.
Thank you so much! That feeling of calm isolated exploration was central to my idea, definitely. It's also why I didn't want to add any dialogue or too much narrative to distract from the player's exploration. I'm glad you feel I succeeded in that regard.
If you're going back to hunt for secrets, I'd wait until v1.1 due soon, I'll add more of them then ;) as well as fix the crouch button and the janky ledges, thanks for reporting!
Looking forward to it! The calm isolation is what made exploring such a unique experience in OGTR so I applaud your design goals. Btw, I did manage to get the secret I was referencing, by pushing back/jump instead of side/jump from the ledge, which helped jump past the invisible collision, so desire satiated heh. Would love some old school sound effects when the secrets are found, if you're game ^^ Oh also, a reload checkpoint option in the menu would be helpful, because I got stuck in floating animation loops and behind some geometry meaning I had to quit and start a new game.
Haha, good job! Oh and yes good point - there is actually a forced respawn button (rightshift+R) but I forgot to write it down (:
This is one of the best looking games I have seen here on Itchio in a while! The temple puzzle designs are great and I enjoyed the low poly effect on the main character. I do hope that you are able to expand on this game into the future because I can definitely see potential! Thanks for the game Hedgefield!
Thanks! Glad you liked it, and great job on the video!
Congrats, the character controller of the main character moves very good. like i see it now you only need a good textured models. But you are in your way. :)
hi im new to itch.io
Welcome!
hi lm new
I liked how she's better equipped (for exploration) than Lara in the old days. Any plans for a Minimal Raider 2 with some gun-fighting too? ;)
Thanks! I might do another level for this in the future in a different setting, and I'd love to get in some gunplay then too, so maybe :)
You did a really good job there DEV. Nice little adventure, great graphics. A few good puzzles and the main character's movements almost match the blockbusters character.
If you read this then just download Minimal Raider and play it.
Well done.
Great video, thanks for playing!